![]() Edgeless Safety Cube Receptacle - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.Excursion Funnel - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.Repulsion introduced in Chapter 6 Enrichment Sphere 2, Propulsion Chapter 7 Enrichment Sphere 5, Conversion Chapter 7 Enrichment Sphere 6. Gels ( Propulsion, Repulsion & Conversion) - Can coat surfaces and apply different effects.Hard Light Bridge - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.Cubes ( Edgeless Safety & Discouragement Redirection) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in Chapter 2 Test Chamber 2 and Edgeless Safety introduced in Co-op Course 1 Chamber 2).Must be avoided or redirected using a Discouragement Redirection cube. Thermal Discouragement Beam - A laser beam fired in a straight line.Aerial Faith Plate - A launcher that throws the player and any objects at a fixed trajectory.They fire bullets at players that enter their field of view. Turrets - Military grade turrets used for area denial.Unstationary Scaffold - A platform used for transportation along a rail.High Energy Pellet - An energy ball that needs to be put in its receptacle to power other objects.Victory Lift - A vertical variant of the Unstationary Scaffold that automatically rises if a player is upon it, and descends if unoccupied.Material Emancipation Grill - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. ![]() ( Weighted Storage Cube introduced in Test Chamber 00 & Weighted Companion a special cube introduced in Test Chamber 17) Cubes - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.Vital Apparatus Vent - The air vent delivering the cubes into the chambers.Heavy Duty Super-Colliding Super Button - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). ![]()
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